The Midnight Zone
Unity
C#
PC
// PROJECT_LOG: Year 2026. As a deep-sea operator, you are deployed into the uncharted depths of the Midnight Zone. In this atmospheric shooter, survival depends on navigating crushing pressure and unseen threats in total darkness. This project focuses on immersive tension through dynamic lighting systems and interactive, hostile environments. Ontwikkeld in 4 weken. Verantwoordelijk voor de core mechanics, post-processing en level design.
My Contribution: Developer responsible for PlayerMovement, the Bossfight and the wave system.
Tools used: Unity, Visual studio 2022 and Git